AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on iOS in Ecuador for Q3 2022
Discover the performance of the top 5 ultracasual games on iOS in Ecuador during Q3 2022, with insights on their weekly downloads, revenue, and active users.
In the third quarter of 2022, the ultracasual gaming market in Ecuador saw notable performances by the top 5 games on the iOS platform. Here’s a breakdown of their key metrics:
Acrylic Nails! from Crazy Labs demonstrated a dynamic performance. Weekly downloads varied, peaking at 358 in mid-August and maintaining a consistent range of 150 to 354 throughout the quarter. The game also saw a modest weekly revenue, reaching a high of $37 in mid-July before declining towards the end of the quarter, with occasional spikes. Active users remained relatively stable, with a peak of 875 in mid-August and a steady average above 600.
Fill The Fridge! by Rollic Games showed fluctuating trends. Weekly downloads started strong at 882 in late June but saw a significant decrease to 127 by the end of September. Revenue experienced a few peaks, notably at $23 in mid-July and $22 in the last week of September. Active users followed a similar trend, starting at 2.3K and gradually decreasing to 665 by the quarter's end.
Goo: Slime simulator, ASMR from Exomind LTD had a consistent yet low revenue stream, maintaining around $7 weekly throughout the quarter. However, there were no recorded downloads or active user metrics available for this period.
Fluid Simulation by Pavel Dobryakov experienced varied weekly downloads, peaking at 51 in early July and dropping to single digits towards the end of the quarter. Revenue saw a brief spike of $33 in late July but remained minimal otherwise. Active users declined from 174 in late June to 59 by the end of September, indicating a gradual decrease in engagement.
Automatoys by Idle Friday, which launched in mid-August 2022, showed promising initial performance. Weekly downloads peaked at 369 in late August before stabilizing around the 70s by the end of September. Revenue saw an initial increase, peaking at $19 in late August, followed by lower figures. Active users peaked at 610 in early September and maintained a steady range, ending the quarter with 426.
For more detailed insights and data, visit Sensor Tower.